
You also may want to add a few classes, although it's hardly needed as there is already plenty of choices and variation.ĥ. It'd be no fun if you nerfed the classes (especially my chrono XD), so my advice is to just bring them all up to the same level. Summon two and it's practically a guarantee and they only cost 7. Summon a chrono engine and you will most likely win. By far the most overpowering was chronomancer though. Sorcery was good but didn't have a single creature and was therefore literally all spells. Some like chaotic and dominater were underpowered compared to the rest. Some like mad hermit and beast master were crazy good. It's great how each class has different strengths and weaknesses, but the classes aren't balanced enough. It's cool to add those in there, we just need a larger selection of them to choose from.Ĥ. At least lightning had a wall, possibly a titan (I couldn't tell if that was lightning or not), and a few spells. This is especially true with ice as I can only recall two monsters and zero spells. I don't mind molding everything except the specialist column to just 4 elements, but I need more within that. I found that certain sub-elements (for lack of a better term) such as ice cards under water and lightning cards under air (both of which could be elements in themselves) were not numerous enough. Water is underpowered with not a single really good monster combat wise and was the hardest to get points for. While fire was easy to get points for, there didn't seem like all that much to spend it on unless you went chronomancer and used those extra points to cast spells in your extra turns. Earth is overpowered compared to other elements. Some of the four elements are too weak or strong in comparison. Some of the cards don't make sense as to which category they are in such as Hydra being in earth and not water. Pretty good but I'd fix a few things for next timeġ.
